The newer one was not always the one doing better, interestingly enough.Īs an aside, what seemed to impact how many guests went to a ride the most was: The best proof may be that I managed to have two nicely running Merry-go-round rides next to each other. That said, I believe it is more a consequence of guests looking for non-full queues and similar-intensity rides than anything else. Ultimately they're both low-intensity rides and this is what's going to affect attendance.Īdmittedly, closing one of the clones seemed to redirect guests to the remaining ride. Placing, for example, 2 Merry-go-round rides or 1 Merry-go-round and 1 Haunted House should have a similar effect. Some had different Excitement ratings, often thanks to scenery or proximity to some other ride.Īs far as I can tell, duplicates do not have any effect beyond being another ride of the same category (low/med/high intensity). I also added other rides (Pirate Ship and a coaster) as I went. My test consisted of a simple park (using a recreation of the Forest Frontiers scenario from RCT1) where I placed 2 Merry-go-round rides (and then 3) as well as 2 Twist rides. I made a test park with duplicated rides to see if one or the other would be affected negatively.
0 Comments
Leave a Reply. |